![]() But then off course, the range of the air units is big enough to base them out to the rear. It is also worth to mention that air units occupy an entire hex, which in some desperate situations is a piece of real estate that could be used for land units. The overall result of this game mechanics is believable most of the time, but the non-stacking rule may generate some head scratching moments in campaigns like D-Day, in which the player may have to leave many troops in the channel, embarked and unable to reach the overpopulated shores of Normandy. So, no out-of-a-single-stacked-hex simultaneous attacks, but sequential attacks are possible. This allows to move in another land unit into the attack and then repeat the procedure until the frontline gets too crowded to accommodate another fresh unit for further offensive operations. Indeed, the lack of stacking is compensated by the new ability of land units to move, attack and then move back (with much reduced mobility) into friendly territory. Some players have wondered why the game doesn't allow the stacking of units within an hex, but given the size of the most common land units it does not affect gameplay too much. Scalable difficulty levels in solo mode.Multiplayer capabilities will be added immediately after release.Campaigns included in the release version:.Play as each country or as the whole side. ![]() Playable as Axis (Italy and Germany) or Allies (UK, France, US, Poland and the Soviet Union).Naval units are flotillas and fleets: combat and support vessels grouped around a capital ship.Air units represent air fleets of tactical/strategic (medium, strategic and maritime) bombers and fighters. ![]()
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